IOS: IOS/tvOS launch screen now is shown only by OS, and is not shown again by Unity itself. Graphics: Added BatchCullingContext.cullingFlags to specify whether lightmapped shadow casters should be culled for this view.Īpple TV: TvOS now uses launch screen storyboard.XR SRP: The Scene View flickers when hovering over it with the cursor Universal RP: Flickering orbs appear when using RenderTargetHandle Texture: Crash on Sprite::Transfer when building the project Scene Management: Crash on Transform::CheckStructure when manually opening a scene RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Metal: Framerate drops below 120fps when tapping the screen in a near-empty scene on iPhone 13 Pro Linux: Crash on "_sigaction" when Vulkan is set as default Graphics API IOS: Rendering freezes when the orientation is changed Build Systems: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phaseĬamera: “targetDisplay” doesn’t change the camera’s “Target Display” setting when called from the scriptĭirectX12: GPU memory leaks when Renderer.rayTracingMode is set to .DynamicGeometryĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledįrameDebugger: Frame Debugger VRAM memory leak
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